Business Articles from Design Management Resources: Free Advice from the Experts!

MARK DZIERSK, Fellow of the Industrial Designers Society of America &
Senior Vice President of Design at Herbst LaZar Bell Inc

About the author:

MARK DZIERSK is a Fellow of the Industrial Designers Society of America & Senior Vice President of Design at Herbst LaZar Bell Inc (HLB).
With a distinguished 20-year career in Product Design Innovation, he is a recognized expert speaker in the field of Industrial Design, responsible for all aspects of industrial design management at HLB, holds over 100 US patents, recipient of dozens of design awards, on the Board of Directors of IDSA, Executive Editor of Innovation Magazine, Adjunct professor at Northwestern University, and featured in numerous books, journals, & articles on design...among many other distinctions.

A Note from Linda Fisher:

I met Mark years ago when I was a speaker at an Industrial Designers Society of America District (IDSA) Conference. Since then, I have seen him at several conferences, and observed that Mark wears a lot of hats! He is an example of a person I identify as a leader in the design industry.

As if being principal of HLB isn't enough, he has been active for over 20 years in various positions in the IDSA. Mark has written numerous articles, and is currently serving as senior editor of INNOVATION magazine. Evenings, he is adjunct professor at Northwestern University, where his students voted him "Faculty Person of the Year."

With all this work, I wondered whether Mark had time for a home life. His answer: "I certainly do!" Mark is a proud father of 3 kids including a new "gorgeous" baby girl. One would never expect Mark to have the time to write an article for you, our readers, about the state of the industry today; yet, he has graciously consented to do so.

I have recognized Mark's expertise in the field of Industrial Design for quite a while, including his understanding of design form and function, innovation and the strategic value of design. We need more leaders like Mark - people who are visionaries, thought-leaders, or "cutting edge" educators... individuals who will extend themselves for the good of the design industry as well as the sustainability of our planet. More participation in this ongoing challenge will increasingly raise the level of respect for design's value and ultimately, our profession. Thank you, Mark.
---Linda Fisher, President, Design Management Resources.

About HLB:

With offices in Boston, Chicago, and LA, HLB is responsible for such diverse and widely recognized designs as the Motorola NFL Coaches Headset, the first Internet gas pump, the Papermate Liquid Correction Pen and lifesaving products such as the Ethicon Mammotome Handheld Breast Biopsy System. HLB is consistently named one of the top ten design firms in the world by BusinessWeek magazine.

Contact MARK DZIERSK at mdziersk@hlb.com.

Contact LINDA FISHER
at Linda-marketing-pr@snet.net.

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The New Design Scene

By Mark Dziersk

"The opposite of security is insecurity, and the only way to overcome insecurity…is to take risks"---Sigmund Freud

Why is a profession universally accused of being dominated by extreme egos influenced so much by what other people think? Perhaps in this way design is a close cousin of acting. Both professions share the fragile external psyche of needing to be seen as pure genius and the crippling internal fear of being perceived as a shallow front.

Are designers undermined by insecurity, or does it serve to motivate them? Every design, after all, is a personal, intangible piece of the designer, an emotional expression. At the core, designers want and need approval. An affirmation. Success in the marketplace should perhaps be good enough, but it is not. Modern designers require the affirmation of peer groups, the acknowledgment of formal awards and titles. They need recognition, publication and praise. By allowing their egos to be nurtured and co-opted in this way, designers can present themselves as lacking the courage of true conviction. They can send a subtle message that they do not believe in the mission, the idea that when all else is equal design is the deciding factor.

Design circles today are dominated by the idea that China will be leading the charge in the near future. Some designers are paralyzed by the very thought. This "Asia envy" is forcing designers throughout the world to change the way they approach the practice. It is forcing design to take risks.

Today, more than ever, it is important to help corporate businesses recognize that they are dependent on designers to define the problems to be solved, as well as to solve the problems. After a decade spent focusing designers' attention on learning software skills, facing this kind of New World order can create all kinds of anxiety. Schools that have been emphasizing the teaching of tactical skills for years will find their worlds thrown into turmoil. Change can be scary. Altering behavior can be risky. It fuels insecurity. If it is true that the back end of the design process may move off-shore or be delegated to low-cost providers, what does this mean for the future of design?

Design is a global and humanistic endeavor that creates artifacts, artifacts that reveal the collective ethos of a society when analyzed decades later. For example, today's water-cooler conversations about how Americans as a society are becoming heavier will be seen years from now in new designs. Wider airline seats and larger hospital gurneys. But what chronicles the collective mindset of the profession that creates these artifacts?

It seems today that globalization has been the explanation for every business challenge and that this is a new experience. But challenges to the design profession have been presented by globalization in the past. Before the Great Depression, globalization was every bit as prevalent as today. Globalization was predominant after World War II and was later mitigated by the US prosperity of the 1950s. In the early '70s, Japan was the competition. Today we are told it is China.

The challenges facing design will be overcome if designers are willing to analyze them, change their thought processes and take some risks. Therein lies fertile ground for the growth and vitality of the profession. Design is a profession that has been written off summarily too many times. Twenty years from now design will still be vital as long as designers believe in it and bring credibility to it. If the boardroom is expected to sit up and listen, the performance must be credible and professional. After all, when products from competing companies cost the same and work equally as well, design will be the only thing that makes a difference. This has always been the case, and there have always been challenges in making that case.

Making the case

Design today is facing a great many "new" challenges. The flexibility of design education institutions and the uncertainty of the economy come to mind immediately, but perhaps the thorniest problem currently, is in design journalism.

Much of what passes for journalism in the design field is nepotistic and uninspired. Part of the problem is the way it is created. Magazines frequently employ freelance writers who are simply not invested in their assignments. These reporters, sometimes called "stringers," often choose to focus on star worship and getting the scoop over their competitors, as opposed to researching and writing articles full of meaning and content. Professional writers take on a topic not because of interest, rather because of necessity. They are hired for one reason alone: they can write, and many design journalists are obsessed with writing about the latest trend, regardless of its value or long-term implications. This focus on what is "of the moment" does the core value of the profession a great injustice.

This is where design, as a profession, needs to rise to the challenge. A reality TV-People Magazine's equivalent of media coverage is dominating design publications. The other extreme: sincere articles written in endless streams of gray type that (if ever read) would bore an actuary. It is shortsighted on the part of our profession's thought leaders that only these limited kinds of journalistic endeavors are propagated.

The answer to this problem lies within the design community itself. Many designers have something important to say but are simply not inclined to sit down and hammer out 1200 compelling words. It's a hard thing to do. Writing in a way that will keep a reader's attention for more than 30 seconds is a talent that must be practiced. Let's face it: designers are great at creative problem solving, but are not usually great writers. What designers excel at is finding solutions for problems and innovating.

Questioning Convention

At its core, innovation is about questioning what we are told and asking the right questions in the right manner. That means challenging conventions and thinking in new ways about how to ask questions in the first place.

Take examining a question through debate, for example. How can we reinvent the technique? Imagine an empty warehouse serving as a metaphor for both the design studio and the back alley. The passion at the core of the ritual is re-ignited and debate is reinvented. It is a "fight club," an adaptation inspired by popular culture. Two debaters circle each other like boxers, the crowd yelling in animated -- even supercharged -- participation. It challenges preconceived notions and dictates. This is what design is all about. New ways to approach the "same ol' same ol'."

Just as we moved from agriculture to industry 80 years ago, we now find ourselves in the middle of an industry-to-information transformation. We are in turn required to reinvent design anew. Finding creative ways to define problems, methods for identifying needs and asking the right questions are the new design imperative. Innovations in research and concept creation methods are the order of the day. Today, more than ever, it is imperative that designers participate in defining the problem to be solved, as well as in solving the problem.

Designers need to bring the same level of creativity and expertise to this challenge that they have previously given creating renderings and form. For the profession this is a distinction between thinker and doer. The future and the past. After a decade of learning software skills in our design schools, this kind of redirection requires awareness and commitment. Programs that have for years been emphasizing the teaching of tactical skills will need to emphasize problem solving as the new priority directive.

We must begin with problem definition and move to strategy. The idea of teaching design planning and strategy is currently foreign to almost all design schools, but it is critical to the health and survival of the profession. It is not "nice to have," it is a "must have." Of course, the ability to see an idea through sketching and sketch models will always be important. But are prototyping skills and mastery of 3-D CAD still relevant to a design education?

In a 1934 Fortune magazine article, the newly minted profession of industrial design is described in detail. A founding document of sorts, it is amazing to see how well its message resonates today. It is a stark contrast to the three-legged stools and over-the-top flamboyance that has become the caricature of design rendered for public consumption in this generation. In this article, the practitioners of this new and wonderful profession are depicted as pioneers creating new, innovative ways to solve problems to create business advantage. It is not surprising to learn that this article was ghost-written by George Nelson, one of the founders of modern design.

Today there are more people than ever practicing industrial design as more and more products are being positioned in the marketplace. Membership in the Industrial Designers Society of America (IDSA) has increased more in the past 10 years than in the previous 40 years. The Harvard Business Journal recently called the MFA the new MBA, proposing that companies expect having a design-based edge to assist in their product differentiation to be one of the deciding factors in the future of business.

In a case study profiling the early success of OXO Good grips, the author points out that purchasing tools from China provided one aspect of early success. After all, if a set of tools cost $10,000 as opposed to $120,000, not having to amortize the additional monies allowed for pricing advantage. But what happens when everybody is buying tooling offshore? What advantage is there between $10,000 or $8,000 in tooling?

Recently I was appointed a judge of the equipment category of ID Magazine's Annual Design Review. I was struck by the fact that while many of the entries qualified as good designs, of the 100 submissions in the category, only two could be described as examples of a company's fundamental commitment to design, as part of a design language, a core design philosophy. Put another way, only 2% of the businesses that entered the award contest appeared to be leveraging design in a way that preempts re-inventing the wheel each time a problem is addressed. Very few are using design to set a standard of quality and an impression of brand that aligns with the client company's brand promise to its customers.

The idea of planning a product line in advance and creating language to guide executions is a rarity; it needs to be the norm. Large companies have many needs. Sometimes the answer could even be the targeting of different kinds of customers with related languages under a broader design language umbrella. Small companies may shake their heads thinking, how can we afford a great design? How can we invest in the effort for long-term strategic advantage when we are just starting out and this is only our first product? My answer: invest or fail. Other companies will take advantage. The first step is investing in defining the problem.

Design firms are pioneering new ways to define problems and answer needs. "What are the boundaries of design?" an interviewer asked Charles Eames, the quintessential designer of the twentieth century. "What are the boundaries of problems?" asked Eames in return. "I have never accepted compromise," he went on to say. "I have always willingly accepted constraints." Defining constraints properly is a renewed imperative today.

Ten years ago, the editors at Business Week announced that "Design is to the nineties what Finance was to the eighties and Marketing was to the seventies." But the economy didn't cooperate. Business Week was off by a decade. Now as the economy improves, design and innovation are again being elevated, and design is at a crossroads. It is the single most important competitive leverage business has, and there is a renewed hunger for understanding we have not seen since the dot.com days. Can we communicate in ways that are effective enough to make this point and take advantage of the moment that is upon us? Can we invent new ways to communicate?

Challenging conventions are at the core of design. Asking the right questions from the start is the answer to finding successful solutions in design execution. The challenge of correctly defining problems in the future confirms that the design profession must learn new techniques, question old ones and invent those yet to be practiced. Therein lies fertile ground for the growth and vitality of the profession. After all, when everything that is made achieves the status of costing the same and working the same, design is the only thing that truly makes the difference.

Question: How many industrial designers does it take to screw in a light bulb?

Answer: Why a light bulb?

Persuasion: a priority.

Once you have an answer to the problem based on asking the right questions, the next issue is convincing your audience that you've found the right answer.

I was a second semester junior at the University of Michigan in the design school. I was a student in the industrial design studio class, working on a team with two other students, and we had what we thought was a truly great idea. We had re-invented the way EMT's (Emergency Medical Technicians) would treat a victim of an accident. At that time, and even today, EMT's carry a large tackle box full of equipment, tying up their hands and their ability to administer treatment.

We conceived a design for a vest with many pockets to house soft items such as bandages, and a hard utility belt that would house the various instruments that required protection. This solution freed EMT's hands, facilitating speed and agility when seconds mattered. A great solution for life or death situations.

The problem was the model. The execution of our idea was not up to the quality of the thought. We had to learn to sew. The utility belt modules didn't all come out the same. The finishing needed work. You get the idea. Our professor for that class, Alfredo Montalvo, was notoriously tough on "execution." We weren't going to get the "A" that we wanted. And we wanted it badly.

Sooooo….an hour before our presentation, against his better judgment, I convinced Alfredo to come to the upper shop where the woodworking equipment was located to help on a final, crucial detail of our project. "But I'm reviewing a group in ten minutes," he kept saying in an obviously irritated voice.

Unknown to Alfredo, we had switched with the group scheduled to present an hour before us. When he walked into the shop, the first thing he saw was the second member of our team lying on the ground covered with what appeared to be a great deal of blood. As Alfredo recoiled in shock, I pulled out a script and proceeded to read aloud about the new life-saving features of our design as the third member of our team came bursting through the rear door wearing the vest.

As Alfredo's heart started beating again, it became clear that not only was he glued to our presentation, the drama we had staged was the presentation tool we needed for him to appreciate our idea and look past the minor shortcomings of the model. We received the "A", and more importantly, a valuable lesson in the power of persuasion.

Persuasion about the power of design may be the most important talent needed in the newly burgeoning economy of opportunity that design is experiencing at the present time. A great design that never makes it out of the conference room doesn't do anyone any good. Front-page stories help get management to pay attention, but the battle for great design is won by persuading others that this solution, in the face of constraints, is the right one. No matter how beautiful the model, a great design can have many challenges internally in getting to production.

Designers need to use drama, multimedia, simulated use, virtual models, graphic support, lifestyle boards, competitive set illustrations, position maps, scripted dialogue- whatever it takes to make their point. The end result will be better products and systems making it into the marketplace.

The better designers are at communicating and persuading, the more important the innovations will be in products and services in the global marketplace. In turn, this will create "Design Driven Brands" whose growth is fueled by positive consumer experiences.

Companies that invent and groom a brand around products that are not based on unique or innovative design are doing it exactly backwards. Better to create brands around terrific interactions people have with truly well-considered solutions than to invest millions in creating brands with promises that are not supported by the experience when used. This applies to all products, systems, environments and software applications.

When something looks or works just right, people tend to be more emotional about their relationship to it. They come to love it. The products themselves become tools of persuasion. This inspires loyalty and creates repurchase, reuse and the passing along of the secret to others. Many people make a personal emotional investment in the company brand that has brought this level of experience to them. Powerful stuff.

It doesn't do anyone any good for potentially powerful Design Driven Brands to be watered down in the creation stage by strong personalities or poorly made arguments. Designers need to become as persuasive as brand managers as advertisers have been for the past two decades. New tools and creative techniques need to be developed and proven techniques refined.

Many years ago, Norman Bel Geddes, one of the people credited with founding our profession, was working on an assignment for the Standard Gas Equipment Corp. The company manufactured many products, all from multiple tools and individual assembly. Bel Geddes had a terrific idea for cutting cost by building products from a shared platform using modules. The problem: it meant scrapping many, many tools already in use while creating new ones. He anticipated great resistance to this new thinking.

To illustrate the merits of his idea and win the day, Bel Geddes used a simple but effective design technique. He directed his shop to create cardboard boxes representing all of the tools required to manufacture the current product line, literally hundreds of them. He then filled the lobby and entrance to his office with all of those models. Inside of his office, Bel Geddes created only 16 boxes representing how all of those products could be made from a platform strategy requiring many fewer tools. The client, after crawling over the mess in the lobby was instantly persuaded by the simple, strategic answer to the problem. The point was made, and the project proceeded.

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