About the
author:
Jean Perwin has been practicing in the area
of Intellectual Property Law, Entertainment and General Corporate Law since
1987. Ms. Perwin represents graphic design firms, web site designers, and
advertising agencies, as well as many types of artists, entertainers and other
clients for whom she handles copyright and trademark registration and
licensing, infringement litigation, entertainment and general business
contracts, partnerships, and corporate matters. Ms. Perwin is co-author of
The Artist's Friendly Legal Guide, author of Electronic
Copyright, a columnist for How Magazine and the Artist's
Magazine and author of numerous articles on copyright and trademark law.
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Know Your Rights:
Intellectual Property Basics
By Jean S.
Perwin
One of a design
firm's most valuable assets is the creative work it produces. Yet, protecting
and exploiting that work often takes a back seat to its creation. What
constitutes "intellectual property" and how do you protect it?
At its most basic,
intellectual property is property created by the mind. Unlike "real" property,
it depends for its existence on ideas and the expression of those ideas. In a
design firm, intellectual property can consist of artwork, both drawn or
computer generated, videos, brochures, packaging, computer programs, comps
presentations, mock-ups, prototypes, CDs--almost anything created by the firm
for its clients or for its own marketing or promotion. Protection for that
property should be built in to the way the firm does business.
The law gives us a
few tools to use to protect intellectual property. They can include patents,
copyright, trademark, trade secrets and contracts. These tools can be very
effective in some ways and ineffective in others. American law doesn't have a
lot of tools, for example, to protect ideas when they are just ideas and
haven't been reduced to a tangible form. But once they are in a form that the
law will recognize, those tools can be extremely effective. The most important
of these tools for design firms is copyright.
Copyright
Defined
A copyright is
literally the right to control the copying of a copyrightable work. The legal
definition of a copyrightable work is original creative work fixed in a
tangible medium. As soon as that work is created, the author owns a copyright
in it. Registration is not required to own a copyright.
A copyright
consists of a bundle of five separate rights, each of which has separate
compensable value. Copyright rights include the right to reproduce the work,
the right to make derivative works from it, the right to display the work, the
right to distribute the work and, in the case of the performing arts, the right
to perform it. Only the copyright owner (and anyone else authorized) has these
rights, and they can often be quite valuable.
A copyright lasts
for the life of the author plus 70 years. Transfers of exclusive copyright
rights must be in writing. In the case of a corporation as the owner, the term
of copyright is 75 years. Transfers for non-exclusive rights can be made
orally.
When a design firm
creates work for a client, it owns the work it creates unless and until it
transfers those rights to the client. It may transfer some copyright rights to
a client or it might transfer all of its rights to the client. Between the
client and the design firm, the question of ownership of materials, and
increasingly digital files, is often a contentious one.
Protect
Your Copyright Rights
The best way to
protect copyright rights is in the firm's proposal/invoice terms and
conditions. Every firm should have a template agreement that contains terms and
conditions that change very little with each client. While every proposal and
every job is different and the agreement will always reflect that, intellectual
property protection of the firm's work will almost always be the same. Once
those provisions have been drafted, they will always be a part of the contract
and the protection they afford the firm will always be there.
As a general rule,
a design firm should only give to a client those copyright rights that the
client needs to use the work and for which the client is willing to pay. All
the rest should be reserved to the firm. Usage rights should be spelled out
carefully so that the client knows exactly what it may use the work for and
what uses it needs to get further permission in order to use. No rights should
ever transfer until all payments have been made. And the issue of control of
digital files should be determined before anything is turned over to a
client.
A further way to
protect work is through copyright registration. Although not required for
ownership, it does confer legal advantages to the copyright holder and is often
an inexpensive insurance policy. Design work is registered on a VA form for a
$30 filing fee downloadable from the copyright office website with
instructions. Although it is not necessary or practical to register everything
a firm creates, registration should be considered for work that is widely
distributed, work that is in the hands of a client who hasn't paid, or in any
situation where there is a potential problem. Having a registration will
sometimes make it easier to get the problems resolved.
Design
Copyright Issues
Two copyright
issues that come up frequently in the design business are work for hire and
fair use. Although both can be complex legal issues, it is useful to understand
the basic concepts.
In its simplest
form, work for hire means that an employer owns the copyright of the work
created by its employees. A free lancer who is not "employed" by a company owns
the work he or she creates unless the work is transferred in writing to the
hiring company. If you work with free lancers on a project by project basis and
you do not have a work for hire agreement neither the firm nor the firm's
clients will own the rights to the work created by the free lancer. While free
lancers are presumed to own what they create because they are not traditional
employees, under certain circumstances they can be considered employees for
work-for-hire purposes. Never work with free lancers without a
contract.
I am often asked,
"How many pixels can I copy before I have infringed someone's copyright?" I
wish it were so simple. The copyright law says that not all copying is
copyright infringement. Sometimes, copying is "fair use" of another's work. How
do you know what is fair use and what is copyright infringement? The answer
is--it depends. The simplest way to define what is fair use of another's
copyright is that it generally consists of non-commercial or educational (i.e.
non-profit or personal) use, in legal terms deminimus use--using a small
amount of someone's work or use in news reporting. If you download an image you
find on the Internet because you like it and want a copy of it on your bulletin
board, that use is likely to constitute fair use. But, if you download and
image and manipulate it for a client, it's copyright infringement.
The legal standard
for what constitutes copyright infringement is substantial similarity. If the
image you create is substantially similar to someone else's work you have seen
or used, you have infringed his or her copyright. The only real guideline that
helps in this area is based on a very old and golden one. Don't do to someone
else's work what you wouldn't want done to your own.
Trademark
vs. Copyright
What's the
difference between a copyright and a trademark? A copyright protects the author
of creative work. A trademark identifies goods and services. Trademark issues
have become increasingly problematic in the age of the Internet. The "branding"
bandwagon has made awareness of trademark law much more important for design
and marketing firms than it ever was in the past. In 1990, 100,000 federal
trademark applications were filed in the U. S. In 2000, 300,000 applications
were filed. Trying to find product names that are available and registrable has
become much more difficult if only because of the numbers. Here are some
trademark basics to avoid common mistakes:
Basics You
Should Know
- In the U.S.,
trademark rights accrue from use. The first person to actually use a trademark
in commerce has the most rights in that mark, not necessarily the person who is
first person to register. The first user may not have the only rights in it,
but that person will have a strong claim to that mark. So the sooner you begin
using a trademark, the better.
- If you are
involved in the naming of products or services, it is critical to run a
trademark search on selected names BEFORE any money is spent on design or
marketing. If a website is involved, determining whether a domain name is
available for the identical word of the trademark is also very important.
Domain names that match their trademark owner's mark identically gain the most
protection from trademark registration. An "internet" search is not a trademark
search. A search of the Patent and Trademark Office database is not a good
enough search. Thompson and
Thompson is a large well-known trademark search firm. Most trademark
lawyers can also conduct an in depth trademark search. If the name you have
selected is not available to be registered as a trademark or the domain name is
not available, you want to know that before you spend any money on it.
- Registration of
a corporate name is NOT the same as registering a trademark. Just because you
have incorporated in your state does not mean your name is protected as a
trademark.
- Federal registration of a trademark is a
serious investment of time and money. Registration can cost around $2,000.00
and take up to one year to go through the process. However, you are protected
from when you file. Every mark or potential mark does not have to be
registered. But, increasingly, it's the safest course. There are two ways to
register a trademark. One way is based on the actual use of that mark where
proof of actual use is required. The second way is through an intent to use
registration. If you are planning to use a mark in the near future and want to
make sure it's protected, an intent to use application will allow you to "hold"
the mark until you start using it. But you must begin using it before the final
registration will issue.
- A trademark can
consist of many things: a word, a logo, a color, a scent, a sound. As long as
it can identify a product or a service it can be trademark.
- The best way to
create strong trademark rights is to use the trademark in the same way all the
time. The font, the colors, the design should never vary. The more consistent
the use, the stronger the identification of the trademark with the goods or
services.
- You may not use
the ® symbol unless your trademark is actually registered. That symbol
identifies registered marks. If you use it without registering, it will prevent
you from being able to register it later. However, you may use the symbol
TM to indicate that you are using a mark as a trademark.
While having a
basic understanding of copyright and trademark can point you in the right
direction, getting good legal advice on intellectual property protection and
contracts can help avoid some of the problems involved in doing creative work
for others.
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